Hi! I am Philipp Matthes. I’m from Chemnitz (formerly Karl-Marx-Stadt) and currently live in Dresden. I study Diplom Informatik and am currently in the fifth semester. Dresden is a beautiful city. Dresden is not for nothing known as „Silicon Saxony“, because here are several large computer companies located, for example, Globalfoundries. I am an independent software developer, web designer and 3D designer. Since April 2018, I am employed as a tutor and developer at the Chair of Software Technology of TU Dresden. But even before my studies I already gained some experience. I worked for several months at the GOLIAT agency for communication and visualization as a 3D designer. In addition to my studies and my work, I develop apps and games and am interested in space travel, artificial intelligence, physics and many other scientific topics. But I also like dealing with philosophy and politics. Sport is also an important part of my life. I like to cycle, play badminton (also competitive) and do winter sports. Thank you for visiting my page!

Recommendation: interesting Approaches to Realtime Refraction with OpenGL

I recently stepped over these two interesting papers on realtime refraction techniques. Can’t wait to occasionally try them out! Realtime rough refraction (De Rousiers et al.) http://graphics.berkeley.edu/papers/DeRousiers-RRR-2011-02/DeRousiers-RRR-2011-02.pdf Preceding is also partly based on these realtime refraction techniques developed by M. Kakimoto et al.: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.104.9755&rep=rep1&type=pdf However, the paper by M. Kakimoto et al. states that its technique lacks…